#ifndef UI_GL_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC_H_
#define UI_GL_GL_FENCE_ANDROID_NATIVE_FENCE_SYNC_H_
#include "base/files/scoped_file.h"
#include "build/build_config.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_fence_egl.h"
namespace gl {
class GL_EXPORT GLFenceAndroidNativeFenceSync : public GLFenceEGL {
public:
GLFenceAndroidNativeFenceSync(const GLFenceAndroidNativeFenceSync&) = delete;
GLFenceAndroidNativeFenceSync& operator=(
const GLFenceAndroidNativeFenceSync&) = delete;
~GLFenceAndroidNativeFenceSync() override;
static std::unique_ptr<GLFenceAndroidNativeFenceSync> CreateForGpuFence();
static std::unique_ptr<GLFenceAndroidNativeFenceSync> CreateFromGpuFence(
const gfx::GpuFence&);
std::unique_ptr<gfx::GpuFence> GetGpuFence() override;
base::TimeTicks GetStatusChangeTime();
private:
GLFenceAndroidNativeFenceSync();
static std::unique_ptr<GLFenceAndroidNativeFenceSync> CreateInternal(
EGLenum type,
EGLint* attribs);
};
}
#endif