#ifndef UI_GL_GL_SURFACE_OVERLAY_H_
#define UI_GL_GL_SURFACE_OVERLAY_H_
#include "base/memory/scoped_refptr.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/native_pixmap.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_plane_data.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GpuFence;
}
namespace gl {
class GL_EXPORT GLSurfaceOverlay {
public:
GLSurfaceOverlay(scoped_refptr<gfx::NativePixmap> pixmap,
std::unique_ptr<gfx::GpuFence> gpu_fence,
const gfx::OverlayPlaneData& overlay_plane_data);
GLSurfaceOverlay(GLSurfaceOverlay&& other);
~GLSurfaceOverlay();
bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget);
gfx::GpuFence* gpu_fence() const { return gpu_fence_.get(); }
int z_order() const { return overlay_plane_data_.z_order; }
private:
scoped_refptr<gfx::NativePixmap> pixmap_;
std::unique_ptr<gfx::GpuFence> gpu_fence_;
gfx::OverlayPlaneData overlay_plane_data_;
};
}
#endif