#include "ui/gl/gpu_switching_manager.h"
#include "base/observer_list.h"
namespace ui {
GpuSwitchingManager* GpuSwitchingManager::GetInstance() {
return base::Singleton<GpuSwitchingManager>::get();
}
GpuSwitchingManager::GpuSwitchingManager() = default;
GpuSwitchingManager::~GpuSwitchingManager() = default;
void GpuSwitchingManager::AddObserver(GpuSwitchingObserver* observer) {
observer_list_.AddObserver(observer);
}
void GpuSwitchingManager::RemoveObserver(GpuSwitchingObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void GpuSwitchingManager::NotifyGpuSwitched(
gl::GpuPreference active_gpu_heuristic) {
for (GpuSwitchingObserver& observer : observer_list_)
observer.OnGpuSwitched(active_gpu_heuristic);
}
void GpuSwitchingManager::NotifyDisplayAdded() {
for (GpuSwitchingObserver& observer : observer_list_)
observer.OnDisplayAdded();
}
void GpuSwitchingManager::NotifyDisplayRemoved() {
for (GpuSwitchingObserver& observer : observer_list_)
observer.OnDisplayRemoved();
}
void GpuSwitchingManager::NotifyDisplayMetricsChanged() {
for (GpuSwitchingObserver& observer : observer_list_)
observer.OnDisplayMetricsChanged();
}
}