#ifndef UI_GL_PROGRESS_REPORTER_H_
#define UI_GL_PROGRESS_REPORTER_H_
#include "base/memory/raw_ptr.h"
namespace gl {
class ProgressReporter {
public:
virtual ~ProgressReporter() = default;
virtual void ReportProgress() = 0;
};
class ScopedProgressReporter {
public:
ScopedProgressReporter(ProgressReporter* progress_reporter)
: progress_reporter_(progress_reporter) {
if (progress_reporter_)
progress_reporter_->ReportProgress();
}
~ScopedProgressReporter() {
if (progress_reporter_)
progress_reporter_->ReportProgress();
}
private:
raw_ptr<ProgressReporter> progress_reporter_;
};
}
#endif