#ifndef UI_GL_SHADER_TRACKING_H_
#define UI_GL_SHADER_TRACKING_H_
#include <string>
#include "base/no_destructor.h"
#include "base/synchronization/lock.h"
#include "build/build_config.h"
#include "ui/gl/gl_export.h"
namespace gl {
class GL_EXPORT ShaderTracking {
public:
static ShaderTracking* GetInstance();
ShaderTracking(const ShaderTracking&) = delete;
ShaderTracking& operator=(const ShaderTracking&) = delete;
static const size_t kMaxShaderSize = 1024;
void GetShaders(std::string* shader0, std::string* shader1);
void SetShaders(const char* shader0, const char* shader1);
private:
friend base::NoDestructor<ShaderTracking>;
ShaderTracking() {}
~ShaderTracking() {}
mutable base::Lock lock_;
std::string shaders_[2];
};
}
#endif