#include "ui/gl/test/gl_test_helper.h"
#include <memory>
#include <string>
#include "testing/gtest/include/gtest/gtest.h"
#if BUILDFLAG(IS_WIN)
#include <wingdi.h>
#include "base/win/scoped_gdi_object.h"
#include "base/win/scoped_hdc.h"
#include "base/win/scoped_select_object.h"
#include "ui/gfx/gdi_util.h"
#endif
namespace gl {
GLuint GLTestHelper::CreateTexture(GLenum target) {
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(target, texture);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return texture;
}
GLuint GLTestHelper::SetupFramebuffer(int width, int height) {
GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, color_buffer_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
GLuint framebuffer = 0;
glGenFramebuffersEXT(1, &framebuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
color_buffer_texture, 0);
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER))
<< "Error setting up framebuffer";
glDeleteFramebuffersEXT(1, &framebuffer);
framebuffer = 0;
}
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
glDeleteTextures(1, &color_buffer_texture);
return framebuffer;
}
bool GLTestHelper::CheckPixels(int x,
int y,
int width,
int height,
const uint8_t expected_color[4]) {
return CheckPixelsWithError(x, y, width, height, 0, expected_color);
}
bool GLTestHelper::CheckPixelsWithError(int x,
int y,
int width,
int height,
int error,
const uint8_t expected_color[4]) {
int size = width * height * 4;
std::unique_ptr<uint8_t[]> pixels(new uint8_t[size]);
const uint8_t kCheckClearValue = 123u;
memset(pixels.get(), kCheckClearValue, size);
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
int bad_count = 0;
for (int yy = 0; yy < height; ++yy) {
for (int xx = 0; xx < width; ++xx) {
int offset = yy * width * 4 + xx * 4;
for (int jj = 0; jj < 4; ++jj) {
uint8_t actual = pixels[offset + jj];
uint8_t expected = expected_color[jj];
EXPECT_NEAR(expected, actual, error)
<< " at " << (xx + x) << ", " << (yy + y) << " channel " << jj;
bad_count += actual != expected;
if (bad_count > 16)
return false;
}
}
}
return !bad_count;
}
#if BUILDFLAG(IS_WIN)
GLTestHelper::WindowPixels::WindowPixels(std::vector<SkColor> pixels,
const gfx::Size& size)
: pixels_(std::move(pixels)), size_(size) {
CHECK_EQ(
static_cast<size_t>(size_.width()) * static_cast<size_t>(size_.height()),
pixels_.size());
}
GLTestHelper::WindowPixels::~WindowPixels() = default;
SkColor GLTestHelper::WindowPixels::GetPixel(gfx::Point location) const {
CHECK_GE(location.x(), 0);
CHECK_LT(location.x(), size_.width());
CHECK_GE(location.y(), 0);
CHECK_LT(location.y(), size_.height());
return pixels_[location.y() * size_.width() + location.x()];
}
GLTestHelper::WindowPixels GLTestHelper::ReadBackWindow(HWND window,
const gfx::Size& size) {
base::win::ScopedCreateDC mem_hdc(::CreateCompatibleDC(nullptr));
DCHECK(mem_hdc.IsValid());
BITMAPV4HEADER hdr;
gfx::CreateBitmapV4HeaderForARGB888(size.width(), size.height(), &hdr);
void* bits = nullptr;
base::win::ScopedBitmap bitmap(
::CreateDIBSection(mem_hdc.Get(), reinterpret_cast<BITMAPINFO*>(&hdr),
DIB_RGB_COLORS, &bits, nullptr, 0));
DCHECK(bitmap.is_valid());
base::win::ScopedSelectObject select_object(mem_hdc.Get(), bitmap.get());
UINT flags = PW_CLIENTONLY | PW_RENDERFULLCONTENT;
BOOL result = PrintWindow(window, mem_hdc.Get(), flags);
if (!result)
PLOG(ERROR) << "Failed to print window";
GdiFlush();
std::vector<SkColor> pixels(size.width() * size.height());
memcpy(pixels.data(), bits, pixels.size() * sizeof(SkColor));
return GLTestHelper::WindowPixels(std::move(pixels), size);
}
SkColor GLTestHelper::ReadBackWindowPixel(HWND window,
const gfx::Point& point) {
gfx::Size size(point.x() + 1, point.y() + 1);
auto pixels = ReadBackWindow(window, size);
return pixels.GetPixel(point);
}
#endif
}