#include "ui/views/accessibility/ax_virtual_view_wrapper.h"
#include <string>
#include "ui/views/accessibility/ax_view_obj_wrapper.h"
#include "ui/views/accessibility/ax_virtual_view.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/view.h"
namespace views {
AXVirtualViewWrapper::AXVirtualViewWrapper(AXAuraObjCache* cache,
AXVirtualView* virtual_view)
: AXAuraObjWrapper(cache), virtual_view_(virtual_view) {
virtual_view->set_cache(cache);
}
AXVirtualViewWrapper::~AXVirtualViewWrapper() = default;
AXAuraObjWrapper* AXVirtualViewWrapper::GetParent() {
if (virtual_view_->virtual_parent_view()) {
return const_cast<AXVirtualView*>(virtual_view_->virtual_parent_view())
->GetOrCreateWrapper(aura_obj_cache_);
}
if (virtual_view_->GetOwnerView())
return aura_obj_cache_->GetOrCreate(virtual_view_->GetOwnerView());
return nullptr;
}
void AXVirtualViewWrapper::GetChildren(
std::vector<AXAuraObjWrapper*>* out_children) {
for (const auto& child : virtual_view_->children())
out_children->push_back(child->GetOrCreateWrapper(aura_obj_cache_));
}
void AXVirtualViewWrapper::Serialize(ui::AXNodeData* out_node_data) {
*out_node_data = virtual_view_->GetData();
View* owner_view = virtual_view_->GetOwnerView();
if (owner_view && owner_view->GetWidget()) {
gfx::Point offset;
View::ConvertPointToScreen(owner_view, &offset);
out_node_data->relative_bounds.bounds.Offset(offset.x(), offset.y());
}
}
ui::AXNodeID AXVirtualViewWrapper::GetUniqueId() const {
return virtual_view_->GetUniqueId().Get();
}
bool AXVirtualViewWrapper::HandleAccessibleAction(
const ui::AXActionData& action) {
return virtual_view_->HandleAccessibleAction(action);
}
std::string AXVirtualViewWrapper::ToString() const {
std::string description = "Virtual view child of ";
return description + virtual_view_->GetOwnerView()->GetClassName();
}
}