// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_VIEWS_BACKGROUND_H_
#define UI_VIEWS_BACKGROUND_H_

#include <stddef.h>

#include <memory>

#include "build/build_config.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/themed_vector_icon.h"
#include "ui/color/color_id.h"
#include "ui/gfx/color_palette.h"
#include "ui/views/views_export.h"

namespace gfx {
class Canvas;
}

namespace ui {
class ThemedVectorIcon;
}

namespace views {

class Painter;
class View;

/////////////////////////////////////////////////////////////////////////////
//
// Background class
//
// A background implements a way for views to paint a background. The
// background can be either solid or based on a gradient. Of course,
// Background can be subclassed to implement various effects.
//
// Any View can have a background. See View::SetBackground() and
// View::OnPaintBackground()
//
/////////////////////////////////////////////////////////////////////////////
class VIEWS_EXPORT Background {
 public:
  Background();

  Background(const Background&) = delete;
  Background& operator=(const Background&) = delete;

  virtual ~Background();

  // Render the background for the provided view
  virtual void Paint(gfx::Canvas* canvas, View* view) const = 0;

  // Set a solid, opaque color to be used when drawing backgrounds of native
  // controls.  Unfortunately alpha=0 is not an option.
  void SetNativeControlColor(SkColor color);

  // This is called by the View on which it is attached. This is overridden for
  // subclasses that depend on theme colors.
  virtual void OnViewThemeChanged(View* view);

  // Returns the "background color".  This is equivalent to the color set in
  // SetNativeControlColor().  For solid backgrounds, this is the color; for
  // gradient backgrounds, it's the midpoint of the gradient; for painter
  // backgrounds, this is not useful (returns a default color).
  SkColor get_color() const { return color_; }

 private:
  SkColor color_ = gfx::kPlaceholderColor;
};

struct VIEWS_EXPORT Radii {
  float top_left;
  float top_right;
  float bottom_right;
  float bottom_left;
};

// Creates a background that fills the canvas in the specified color.
VIEWS_EXPORT std::unique_ptr<Background> CreateSolidBackground(SkColor color);

// Creates a background that fills the canvas with rounded corners.
// If using a rounded rect border as well, pass its radius as `radius` and its
// thickness as `for_border_thickness`.  This will inset the background properly
// so it doesn't bleed through the border.
VIEWS_EXPORT std::unique_ptr<Background> CreateRoundedRectBackground(
    SkColor color,
    float radius,
    int for_border_thickness = 0);

// Same as above except it uses the color specified by the views's ColorProvider
// and the given color identifier.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
    ui::ColorId color_id,
    float radius,
    int for_border_thickness = 0);

// Same as above except its top corner radius and bottom corner radius can be
// different and customized.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
    ui::ColorId color_id,
    float top_radius,
    float bottom_radius,
    int for_border_thickness);

// Same as above except each corner radius can be different and customized.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedRoundedRectBackground(
    ui::ColorId color_id,
    const Radii& radii,
    int for_border_thickness);

// Creates a background that fills the canvas in the color specified by the
// view's ColorProvider and the given color identifier.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedSolidBackground(
    ui::ColorId color_id);

// Creates a background from the specified Painter.
VIEWS_EXPORT std::unique_ptr<Background> CreateBackgroundFromPainter(
    std::unique_ptr<Painter> painter);

// Creates a background from the specified ThemedVectorIcon.
VIEWS_EXPORT std::unique_ptr<Background> CreateThemedVectorIconBackground(
    const ui::ThemedVectorIcon& icon);

}  // namespace views

#endif  // UI_VIEWS_BACKGROUND_H_