#ifndef UI_VIEWS_WINDOW_WINDOW_BUTTON_ORDER_PROVIDER_H_
#define UI_VIEWS_WINDOW_WINDOW_BUTTON_ORDER_PROVIDER_H_
#include <vector>
#include "ui/views/views_export.h"
#include "ui/views/window/frame_buttons.h"
namespace views {
class VIEWS_EXPORT WindowButtonOrderProvider {
public:
static WindowButtonOrderProvider* GetInstance();
WindowButtonOrderProvider(const WindowButtonOrderProvider&) = delete;
WindowButtonOrderProvider& operator=(const WindowButtonOrderProvider&) =
delete;
const std::vector<views::FrameButton>& leading_buttons() const {
return leading_buttons_;
}
const std::vector<views::FrameButton>& trailing_buttons() const {
return trailing_buttons_;
}
void SetWindowButtonOrder(
const std::vector<views::FrameButton>& leading_buttons,
const std::vector<views::FrameButton>& trailing_buttons);
protected:
WindowButtonOrderProvider();
virtual ~WindowButtonOrderProvider();
private:
static WindowButtonOrderProvider* instance_;
std::vector<views::FrameButton> leading_buttons_;
std::vector<views::FrameButton> trailing_buttons_;
};
}
#endif