#include "ui/views/window/window_shape.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/geometry/size.h"
namespace views {
void GetDefaultWindowMask(const gfx::Size& size,
SkPath* window_mask) {
const SkScalar width = SkIntToScalar(size.width());
const SkScalar height = SkIntToScalar(size.height());
window_mask->moveTo(0, 3);
window_mask->lineTo(1, 3);
window_mask->lineTo(1, 1);
window_mask->lineTo(3, 1);
window_mask->lineTo(3, 0);
window_mask->lineTo(width - 3, 0);
window_mask->lineTo(width - 3, 1);
window_mask->lineTo(width - 1, 1);
window_mask->lineTo(width - 1, 3);
window_mask->lineTo(width, 3);
window_mask->lineTo(width, height - 3);
window_mask->lineTo(width - 1, height - 3);
window_mask->lineTo(width - 1, height - 1);
window_mask->lineTo(width - 3, height - 1);
window_mask->lineTo(width - 3, height);
window_mask->lineTo(3, height);
window_mask->lineTo(3, height - 1);
window_mask->lineTo(1, height - 1);
window_mask->lineTo(1, height - 3);
window_mask->lineTo(0, height - 3);
window_mask->close();
}
}