#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
#define UI_WM_CORE_WINDOW_ANIMATIONS_H_
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/core/window_properties.h"
namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace wm {
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0,
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP,
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL,
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE,
WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE,
WINDOW_VISIBILITY_ANIMATION_MAX
};
enum WindowAnimationType {
WINDOW_ANIMATION_TYPE_BOUNCE = 0,
};
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationType(aura::Window* window, int type);
COMPONENT_EXPORT(UI_WM)
int GetWindowVisibilityAnimationType(aura::Window* window);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
COMPONENT_EXPORT(UI_WM)
bool HasWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationDuration(aura::Window* window,
const base::TimeDelta& duration);
COMPONENT_EXPORT(UI_WM)
base::TimeDelta GetWindowVisibilityAnimationDuration(
const aura::Window& window);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window,
float position);
class ImplicitHidingWindowAnimationObserver;
class COMPONENT_EXPORT(UI_WM) ScopedHidingAnimationSettings {
public:
explicit ScopedHidingAnimationSettings(aura::Window* window);
ScopedHidingAnimationSettings(const ScopedHidingAnimationSettings&) = delete;
ScopedHidingAnimationSettings& operator=(
const ScopedHidingAnimationSettings&) = delete;
~ScopedHidingAnimationSettings();
ui::ScopedLayerAnimationSettings* layer_animation_settings() {
return &layer_animation_settings_;
}
private:
ui::ScopedLayerAnimationSettings layer_animation_settings_;
raw_ptr<ImplicitHidingWindowAnimationObserver> observer_;
};
COMPONENT_EXPORT(UI_WM)
bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible);
COMPONENT_EXPORT(UI_WM)
bool AnimateWindow(aura::Window* window, WindowAnimationType type);
COMPONENT_EXPORT(UI_WM) bool WindowAnimationsDisabled(aura::Window* window);
}
#endif