#ifndef ASH_SHELF_WINDOW_SCALE_ANIMATION_H_
#define ASH_SHELF_WINDOW_SCALE_ANIMATION_H_
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "base/auto_reset.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/scoped_observation.h"
#include "ui/aura/window.h"
namespace ash {
enum class BackdropWindowMode;
class ASH_EXPORT WindowScaleAnimation {
public:
enum class WindowScaleType {
kScaleDownToShelf,
kScaleUpToRestore,
};
WindowScaleAnimation(WindowScaleType scale_type,
base::OnceClosure opt_callback);
WindowScaleAnimation(const WindowScaleAnimation&) = delete;
WindowScaleAnimation& operator=(const WindowScaleAnimation&) = delete;
~WindowScaleAnimation();
void Start(aura::Window* window);
static base::AutoReset<bool>
EnableScopedFastAnimationForTransientChildForTest();
private:
class AnimationObserver;
void DestroyWindowAnimationObserver(
WindowScaleAnimation::AnimationObserver* animation_observer);
void OnScaleWindowsOnAnimationsCompleted(aura::Window* window);
base::OnceClosure opt_callback_;
const WindowScaleType scale_type_;
std::vector<std::unique_ptr<AnimationObserver>> window_animation_observers_;
};
}
#endif