#include "ash/wm/window_state_util.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/wm_event.h"
#include "ui/wm/core/window_util.h"
namespace ash {
void ToggleFullScreen(WindowState* window_state,
WindowStateDelegate* delegate) {
bool is_fullscreen = window_state->IsFullscreen();
if (!is_fullscreen && !window_state->CanFullscreen()) {
wm::AnimateWindow(window_state->window(), wm::WINDOW_ANIMATION_TYPE_BOUNCE);
return;
}
if (delegate && delegate->ToggleFullscreen(window_state))
return;
::wm::SetWindowFullscreen(window_state->window(), !is_fullscreen);
}
void ToggleMaximizeCaption(WindowState* window_state) {
if (window_state->IsFullscreen()) {
const WMEvent wm_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&wm_event);
return;
}
if (!window_state->CanMaximize()) {
wm::AnimateWindow(window_state->window(), wm::WINDOW_ANIMATION_TYPE_BOUNCE);
return;
}
if (window_state->IsMaximized()) {
window_state->Restore();
} else if (window_state->IsNormalOrSnapped() || window_state->IsFloated()) {
window_state->Maximize();
}
}
void ToggleMaximize(WindowState* window_state) {
if (window_state->IsFullscreen()) {
const WMEvent wm_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&wm_event);
return;
}
if (!window_state->CanMaximize()) {
wm::AnimateWindow(window_state->window(), wm::WINDOW_ANIMATION_TYPE_BOUNCE);
return;
}
if (window_state->IsMaximized()) {
window_state->Restore();
} else {
window_state->Maximize();
}
}
}