#ifndef ASH_ACCELERATORS_SUSPEND_STATE_MACHINE_H_
#define ASH_ACCELERATORS_SUSPEND_STATE_MACHINE_H_
#include "ash/ash_export.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/events/event_handler.h"
namespace ui {
class InputController;
}
namespace ash {
class ASH_EXPORT SuspendStateMachine : public ui::EventHandler {
public:
enum class SuspendStateMachineEvent {
kTriggered,
kCancelled,
kSuspended,
kMaxValue = kSuspended
};
explicit SuspendStateMachine(ui::InputController* input_controller);
SuspendStateMachine(const SuspendStateMachine&) = delete;
SuspendStateMachine& operator=(const SuspendStateMachine&) = delete;
~SuspendStateMachine() override;
void StartObservingToTriggerSuspend(const ui::Accelerator& accelerator);
void OnKeyEvent(ui::KeyEvent* event) override;
private:
void CancelSuspend();
std::optional<ui::Accelerator> trigger_accelerator_;
raw_ptr<ui::InputController> input_controller_;
};
}
#endif