#include "ash/capture_mode/game_capture_bar_view.h"
#include "ash/capture_mode/capture_mode_controller.h"
#include "ash/capture_mode/capture_mode_session_focus_cycler.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/pill_button.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
namespace ash {
GameCaptureBarView::GameCaptureBarView()
: start_recording_button_(AddChildView(std::make_unique<PillButton>(
base::BindRepeating(&GameCaptureBarView::StartRecording,
base::Unretained(this)),
l10n_util::GetStringUTF16(
IDS_ASH_GAME_CAPTURE_START_RECORDING_BUTTON),
PillButton::kPrimaryWithoutIcon))) {
AppendSettingsButton();
AppendCloseButton();
CaptureModeSessionFocusCycler::HighlightHelper::Install(
start_recording_button_);
}
GameCaptureBarView::~GameCaptureBarView() = default;
PillButton* GameCaptureBarView::GetStartRecordingButton() const {
return start_recording_button_;
}
void GameCaptureBarView::StartRecording() {
CaptureModeController::Get()->PerformCapture();
}
BEGIN_METADATA(GameCaptureBarView)
END_METADATA
}