#include "ash/keyboard/keyboard_util.h"
#include "ash/public/cpp/keyboard/keyboard_controller.h"
#include "ash/shell.h"
#include "ash/system/model/system_tray_model.h"
#include "ash/system/model/virtual_keyboard_model.h"
#include "ash/wm/window_util.h"
namespace ash {
namespace keyboard_util {
bool IsArrowKeyCode(const ui::KeyboardCode key_code) {
return key_code == ui::VKEY_DOWN || key_code == ui::VKEY_RIGHT ||
key_code == ui::VKEY_LEFT || key_code == ui::VKEY_UP;
}
bool CloseKeyboardIfActive() {
auto* keyboard_controller = KeyboardController::Get();
if (keyboard_controller->IsKeyboardVisible()) {
keyboard_controller->HideKeyboard(HideReason::kUser);
return true;
}
if (Shell::Get()
->system_tray_model()
->virtual_keyboard()
->arc_keyboard_visible()) {
window_util::SendBackKeyEvent(Shell::GetPrimaryRootWindow());
return true;
}
return false;
}
}
}