#include "ash/keyboard/ui/keyboard_event_handler.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
namespace keyboard {
TEST(KeyboardEventHandlerTest, HandleGestureEvents) {
KeyboardUIController controller;
KeyboardEventHandler filter;
ui::GestureEvent pinch_begin(
15, 15, 0, base::TimeTicks(),
ui::GestureEventDetails(ui::EventType::kGesturePinchBegin));
ui::GestureEvent pinch_update(
20, 20, 0, base::TimeTicks(),
ui::GestureEventDetails(ui::EventType::kGesturePinchUpdate));
ui::GestureEvent pinch_end(
30, 30, 0, base::TimeTicks(),
ui::GestureEventDetails(ui::EventType::kGesturePinchEnd));
filter.OnGestureEvent(&pinch_begin);
filter.OnGestureEvent(&pinch_update);
filter.OnGestureEvent(&pinch_end);
EXPECT_TRUE(pinch_begin.stopped_propagation());
EXPECT_TRUE(pinch_update.stopped_propagation());
EXPECT_TRUE(pinch_end.stopped_propagation());
ui::GestureEvent tap(15, 15, 0, base::TimeTicks(),
ui::GestureEventDetails(ui::EventType::kGestureTap));
filter.OnGestureEvent(&tap);
EXPECT_FALSE(tap.stopped_propagation());
}
}