#ifndef ASH_KEYBOARD_UI_QUEUED_DISPLAY_CHANGE_H_
#define ASH_KEYBOARD_UI_QUEUED_DISPLAY_CHANGE_H_
#include "base/functional/bind.h"
#include "ui/display/display.h"
#include "ui/gfx/geometry/rect.h"
namespace keyboard {
class QueuedDisplayChange {
public:
QueuedDisplayChange(const display::Display& display,
const gfx::Rect& new_bounds_in_local);
~QueuedDisplayChange();
display::Display new_display() { return new_display_; }
gfx::Rect new_bounds_in_local() { return new_bounds_in_local_; }
private:
display::Display new_display_;
gfx::Rect new_bounds_in_local_;
};
}
#endif