#include "ash/public/cpp/accelerators.h"
#include "base/feature_list.h"
#include "base/functional/callback.h"
#include "base/no_destructor.h"
#include "media/base/media_switches.h"
#include "ui/events/event_constants.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
namespace ash {
namespace {
AcceleratorController* g_instance = nullptr;
base::RepeatingClosure* GetVolumeAdjustmentCallback() {
static base::NoDestructor<base::RepeatingClosure> callback;
return callback.get();
}
}
AcceleratorController* AcceleratorController::Get() {
return g_instance;
}
void AcceleratorController::SetVolumeAdjustmentSoundCallback(
const base::RepeatingClosure& closure) {
DCHECK(GetVolumeAdjustmentCallback()->is_null() || closure.is_null());
*GetVolumeAdjustmentCallback() = std::move(closure);
}
void AcceleratorController::PlayVolumeAdjustmentSound() {
if (*GetVolumeAdjustmentCallback())
GetVolumeAdjustmentCallback()->Run();
}
bool AcceleratorController::IsSystemKey(ui::KeyboardCode key_code) {
switch (key_code) {
case ui::VKEY_ASSISTANT:
case ui::VKEY_ZOOM:
case ui::VKEY_MEDIA_LAUNCH_APP1:
case ui::VKEY_BRIGHTNESS_DOWN:
case ui::VKEY_BRIGHTNESS_UP:
case ui::VKEY_KBD_BRIGHTNESS_DOWN:
case ui::VKEY_KBD_BRIGHTNESS_UP:
case ui::VKEY_VOLUME_MUTE:
case ui::VKEY_VOLUME_DOWN:
case ui::VKEY_VOLUME_UP:
case ui::VKEY_POWER:
case ui::VKEY_SLEEP:
case ui::VKEY_F13:
case ui::VKEY_PRIVACY_SCREEN_TOGGLE:
case ui::VKEY_SETTINGS:
case ui::VKEY_DO_NOT_DISTURB:
return true;
case ui::VKEY_MEDIA_NEXT_TRACK:
case ui::VKEY_MEDIA_PAUSE:
case ui::VKEY_MEDIA_PLAY:
case ui::VKEY_MEDIA_PLAY_PAUSE:
case ui::VKEY_MEDIA_PREV_TRACK:
case ui::VKEY_MEDIA_STOP:
case ui::VKEY_OEM_103:
case ui::VKEY_OEM_104:
return base::FeatureList::IsEnabled(media::kHardwareMediaKeyHandling);
default:
return false;
}
}
void AcceleratorController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void AcceleratorController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
AcceleratorController::AcceleratorController() {
DCHECK_EQ(nullptr, g_instance);
g_instance = this;
}
AcceleratorController::~AcceleratorController() {
for (auto& obs : observers_)
obs.OnAcceleratorControllerWillBeDestroyed(this);
DCHECK_EQ(this, g_instance);
g_instance = nullptr;
}
void AcceleratorController::NotifyActionPerformed(AcceleratorAction action) {
for (Observer& observer : observers_)
observer.OnActionPerformed(action);
}
}