#include "ash/rounded_display/rounded_display_host.h"
#include <algorithm>
#include <memory>
#include "ash/frame_sink/ui_resource_manager.h"
#include "ash/rounded_display/rounded_display_frame_factory.h"
#include "ash/rounded_display/rounded_display_gutter.h"
#include "components/viz/common/quads/compositor_frame.h"
namespace ash {
RoundedDisplayHost::RoundedDisplayHost(GetGuttersCallback callback)
: get_resource_generator_callback_(std::move(callback)),
frame_factory_(std::make_unique<RoundedDisplayFrameFactory>()) {}
RoundedDisplayHost::~RoundedDisplayHost() = default;
std::unique_ptr<viz::CompositorFrame> RoundedDisplayHost::CreateCompositorFrame(
const viz::BeginFrameAck& begin_frame_ack,
UiResourceManager& resource_manager,
bool auto_update,
const gfx::Size& last_submitted_frame_size,
float last_submitted_frame_dsf) {
std::vector<RoundedDisplayGutter*> gutters;
get_resource_generator_callback_.Run(gutters);
auto frame = frame_factory_->CreateCompositorFrame(
begin_frame_ack, *host_window(), resource_manager, gutters);
if (last_submitted_frame_size != frame->size_in_pixels() ||
last_submitted_frame_dsf != frame->device_scale_factor()) {
host_window()->AllocateLocalSurfaceId();
}
return frame;
}
}