#include "ash/style/keyboard_shortcut_view.h"
#include "ash/accelerators/keyboard_code_util.h"
#include "ash/app_list/views/search_result_inline_icon_view.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/gfx/vector_icon_types.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/layout/flex_layout_view.h"
namespace ash {
KeyboardShortcutView::KeyboardShortcutView(
const std::vector<ui::KeyboardCode>& keyboard_codes) {
for (size_t i = 0; i < keyboard_codes.size(); i++) {
const auto key_code = keyboard_codes[i];
auto icon_view = std::make_unique<SearchResultInlineIconView>(
true, i == 0);
icon_view->SetCanProcessEventsWithinSubtree(false);
icon_view->GetViewAccessibility().SetIsIgnored(true);
icon_view->SetProperty(
views::kFlexBehaviorKey,
views::FlexSpecification(views::MinimumFlexSizeRule::kScaleToMinimum,
views::MaximumFlexSizeRule::kPreferred));
if (const gfx::VectorIcon* vector_icon =
GetVectorIconForKeyboardCode(key_code)) {
icon_view->SetIcon(*vector_icon);
icon_view->SetTooltipTextForImageView(GetStringForKeyboardCode(key_code));
} else {
icon_view->SetText(GetStringForKeyboardCode(key_code));
}
AddChildView(std::move(icon_view));
}
}
KeyboardShortcutView::~KeyboardShortcutView() = default;
BEGIN_METADATA(KeyboardShortcutView)
END_METADATA
}