#ifndef ASH_SYSTEM_AUDIO_UNIFIED_AUDIO_DETAILED_VIEW_CONTROLLER_H_
#define ASH_SYSTEM_AUDIO_UNIFIED_AUDIO_DETAILED_VIEW_CONTROLLER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/system/unified/detailed_view_controller.h"
#include "base/memory/raw_ptr.h"
#include "chromeos/ash/components/audio/cras_audio_handler.h"
namespace ash {
class AudioDetailedView;
class DetailedViewDelegate;
class UnifiedSystemTrayController;
class ASH_EXPORT UnifiedAudioDetailedViewController
: public DetailedViewController,
public CrasAudioHandler::AudioObserver {
public:
explicit UnifiedAudioDetailedViewController(
UnifiedSystemTrayController* tray_controller);
UnifiedAudioDetailedViewController(
const UnifiedAudioDetailedViewController&) = delete;
UnifiedAudioDetailedViewController& operator=(
const UnifiedAudioDetailedViewController&) = delete;
~UnifiedAudioDetailedViewController() override;
std::unique_ptr<views::View> CreateView() override;
std::u16string GetAccessibleName() const override;
void OnAudioNodesChanged() override;
void OnActiveOutputNodeChanged() override;
void OnActiveInputNodeChanged() override;
void OnNoiseCancellationStateChanged() override;
void OnStyleTransferStateChanged() override;
private:
void UpdateView();
const std::unique_ptr<DetailedViewDelegate> detailed_view_delegate_;
raw_ptr<AudioDetailedView, DanglingUntriaged> view_ = nullptr;
};
}
#endif