#include "ash/system/model/virtual_keyboard_model.h"
#include "ash/public/cpp/keyboard/keyboard_controller.h"
namespace ash {
VirtualKeyboardModel::VirtualKeyboardModel() {
KeyboardController::Get()->AddObserver(this);
}
VirtualKeyboardModel::~VirtualKeyboardModel() {
KeyboardController::Get()->RemoveObserver(this);
}
void VirtualKeyboardModel::AddObserver(
VirtualKeyboardModel::Observer* observer) {
observers_.AddObserver(observer);
}
void VirtualKeyboardModel::RemoveObserver(
VirtualKeyboardModel::Observer* observer) {
observers_.RemoveObserver(observer);
}
void VirtualKeyboardModel::SetInputMethodBoundsTrackerObserver(
ArcInputMethodBoundsTracker* input_method_bounds_tracker) {
DCHECK(input_method_bounds_tracker);
input_method_bounds_tracker->AddObserver(this);
}
void VirtualKeyboardModel::RemoveInputMethodBoundsTrackerObserver(
ArcInputMethodBoundsTracker* input_method_bounds_tracker) {
DCHECK(input_method_bounds_tracker);
input_method_bounds_tracker->RemoveObserver(this);
arc_keyboard_bounds_ = gfx::Rect();
UpdateArcKeyboardVisibility();
}
void VirtualKeyboardModel::OnArcInputMethodBoundsChanged(
const gfx::Rect& bounds) {
arc_keyboard_bounds_ = bounds;
UpdateArcKeyboardVisibility();
}
void VirtualKeyboardModel::OnKeyboardEnabledChanged(bool is_enabled) {
UpdateArcKeyboardVisibility();
}
void VirtualKeyboardModel::UpdateArcKeyboardVisibility() {
bool new_visibility = !arc_keyboard_bounds_.IsEmpty() &&
!KeyboardController::Get()->IsKeyboardEnabled();
if (arc_keyboard_visible_ == new_visibility)
return;
arc_keyboard_visible_ = new_visibility;
for (auto& observer : observers_)
observer.OnVirtualKeyboardVisibilityChanged();
}
}