#ifndef ASH_UTILITY_LAYER_UTIL_H_
#define ASH_UTILITY_LAYER_UTIL_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/functional/callback.h"
namespace ui {
class Layer;
}
namespace gfx {
class Size;
}
namespace viz {
class CopyOutputResult;
}
namespace ash {
ASH_EXPORT std::unique_ptr<ui::Layer> CreateLayerFromCopyOutputResult(
std::unique_ptr<viz::CopyOutputResult> copy_result,
const gfx::Size& layer_size);
using LayerCopyCallback =
base::OnceCallback<void(std::unique_ptr<ui::Layer> new_layer)>;
ASH_EXPORT void CopyLayerContentToNewLayer(ui::Layer* layer,
LayerCopyCallback callback);
using GetTargetLayerCallback = base::OnceCallback<void(ui::Layer**)>;
ASH_EXPORT void CopyLayerContentToLayer(ui::Layer* original_layer,
GetTargetLayerCallback callback);
}
#endif