#include "ash/utility/rounded_window_targeter.h"
#include "base/check.h"
#include "ui/gfx/geometry/point.h"
namespace ash {
RoundedWindowTargeter::RoundedWindowTargeter(int radius)
: RoundedWindowTargeter(radius * 2, radius * 2, radius) {
DCHECK_GT(radius, 0);
DCHECK_EQ(rrectf_.GetType(), gfx::RRectF::Type::kSingle);
}
RoundedWindowTargeter::RoundedWindowTargeter(int width, int height, int radius)
: rrectf_(0, 0, width, height, radius) {}
RoundedWindowTargeter::~RoundedWindowTargeter() = default;
bool RoundedWindowTargeter::EventLocationInsideBounds(
aura::Window* target,
const ui::LocatedEvent& event) const {
gfx::Point point = ConvertEventLocationToWindowCoordinates(target, event);
gfx::RectF rectf_point(point.x(), point.y(), 1, 1);
return rrectf_.Contains(rectf_point);
}
}