#ifndef BASE_MEMORY_MEMORY_PRESSURE_MONITOR_H_
#define BASE_MEMORY_MEMORY_PRESSURE_MONITOR_H_
#include "base/base_export.h"
#include "base/functional/callback.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/time/time.h"
namespace base {
enum class MemoryPressureMonitorTag {
kTest = 0,
kGlicProfileManager = 1,
kLongScreenshotsTabService = 2,
kPaintPreviewTabService = 3,
kTabLoader = 4,
kTabHoverCardController = 5,
kWebUIContentsPreloadManager = 6,
kOnDeviceTailModelService = 7,
kPlayerCompositorDelegate = 8,
kFrameEvictionManager = 9,
kPrerenderHostRegistry = 10,
kSubframeShutdownDelay = 11,
kSpareRendererHostManager = 12,
kUsbDeviceLinux = 13,
kMax,
};
class BASE_EXPORT MemoryPressureMonitor {
public:
using DispatchCallback =
base::RepeatingCallback<void(MemoryPressureLevel level)>;
MemoryPressureMonitor(const MemoryPressureMonitor&) = delete;
MemoryPressureMonitor& operator=(const MemoryPressureMonitor&) = delete;
virtual ~MemoryPressureMonitor();
static MemoryPressureMonitor* Get();
virtual MemoryPressureLevel GetCurrentPressureLevel(
base::MemoryPressureMonitorTag tag) const = 0;
protected:
MemoryPressureMonitor();
};
}
#endif