#ifndef BASE_WIN_ENUM_VARIANT_H_
#define BASE_WIN_ENUM_VARIANT_H_
#include <wrl/implements.h>
#include <memory>
#include <vector>
#include "base/win/scoped_variant.h"
namespace base {
namespace win {
class BASE_EXPORT EnumVariant
: public Microsoft::WRL::RuntimeClass<
Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
IEnumVARIANT> {
public:
explicit EnumVariant(ULONG count);
IFACEMETHODIMP Next(ULONG requested_count,
VARIANT* out_elements,
ULONG* out_elements_received) override;
IFACEMETHODIMP Skip(ULONG skip_count) override;
IFACEMETHODIMP Reset() override;
IFACEMETHODIMP Clone(IEnumVARIANT** out_cloned_object) override;
VARIANT* ItemAt(ULONG index);
private:
~EnumVariant() override;
std::vector<ScopedVariant> items_;
ULONG current_index_;
};
}
}
#endif