#include "base/atomic_sequence_num.h"
#include "cc/animation/animation_id_provider.h"
namespace cc {
base::AtomicSequenceNumber g_next_keyframe_model_id;
base::AtomicSequenceNumber g_next_group_id;
base::AtomicSequenceNumber g_next_timeline_id;
base::AtomicSequenceNumber g_next_animation_id;
base::AtomicSequenceNumber g_next_animation_trigger_id;
int AnimationIdProvider::NextKeyframeModelId() {
return g_next_keyframe_model_id.GetNext() + 1;
}
int AnimationIdProvider::NextGroupId() {
return g_next_group_id.GetNext() + 1;
}
int AnimationIdProvider::NextTimelineId() {
return g_next_timeline_id.GetNext() + 1;
}
int AnimationIdProvider::NextAnimationId() {
return g_next_animation_id.GetNext() + 1;
}
int AnimationIdProvider::NextAnimationTriggerId() {
return g_next_animation_trigger_id.GetNext() + 1;
}
}