910e62b5创建于 1月15日历史提交
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATION_CURVE_H_
#define CC_ANIMATION_SCROLL_OFFSET_ANIMATION_CURVE_H_

#include <memory>
#include <optional>

#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "cc/animation/animation_export.h"
#include "ui/gfx/animation/keyframe/animation_curve.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace gfx {
class TimingFunction;
}  // namespace gfx

namespace cc {

// ScrollOffsetAnimationCurve computes scroll offset as a function of time
// during a scroll offset animation.
//
// Scroll offset animations can run either in Blink or in cc, in response to
// user input or programmatic scroll operations.  For more information about
// scheduling and servicing scroll animations, see blink::ScrollAnimator and
// blink::ProgrammaticScrollAnimator.
class CC_ANIMATION_EXPORT ScrollOffsetAnimationCurve
    : public gfx::AnimationCurve {
 public:
  class Target {
   public:
    ~Target() = default;

    virtual void OnScrollOffsetAnimated(const gfx::PointF& value,
                                        int target_property_id,
                                        gfx::KeyframeModel* keyframe_model) = 0;
  };

  // Indicates how the animation duration should be computed for Ease-in-out
  // style scroll animation curves.
  enum class DurationBehavior {
    // Duration proportional to scroll delta; used for programmatic scrolls.
    kDeltaBased,
    // Constant duration; used for keyboard scrolls.
    kConstant,
    // Duration inversely proportional to scroll delta within certain bounds.
    // Used for mouse wheels, makes fast wheel flings feel "snappy" while
    // preserving smoothness of slow wheel movements.
    kInverseDelta
  };

  enum class ScrollType { kProgrammatic, kKeyboard, kMouseWheel, kAutoScroll };

  static const ScrollOffsetAnimationCurve* ToScrollOffsetAnimationCurve(
      const AnimationCurve* c);

  static ScrollOffsetAnimationCurve* ToScrollOffsetAnimationCurve(
      AnimationCurve* c);

  static base::TimeDelta LinearSegmentDuration(const gfx::Vector2dF& delta,
                                               base::TimeDelta delayed_by,
                                               float velocity);

  ScrollOffsetAnimationCurve(const ScrollOffsetAnimationCurve&) = delete;
  ~ScrollOffsetAnimationCurve() override;

  ScrollOffsetAnimationCurve& operator=(const ScrollOffsetAnimationCurve&) =
      delete;

  // Sets the initial offset and velocity (in pixels per second).
  void SetInitialValue(const gfx::PointF& initial_value,
                       base::TimeDelta delayed_by = base::TimeDelta(),
                       float velocity = 0);
  bool HasSetInitialValue() const;
  gfx::PointF GetValue(base::TimeDelta t) const;
  gfx::PointF target_value() const { return target_value_; }

  // Updates the current curve to aim at a new target, starting at time t
  // relative to the start of the animation. The duration is recomputed based
  // on the animation type the curve was constructed with. The timing function
  // is modified to preserve velocity at t.
  void UpdateTarget(base::TimeDelta t, const gfx::PointF& new_target);

  // Shifts the entire curve by a delta without affecting its shape or timing.
  // Used for scroll anchoring adjustments that happen during scroll animations
  // (see blink::ScrollAnimator::AdjustAnimation).
  void ApplyAdjustment(const gfx::Vector2dF& adjustment);

  // AnimationCurve implementation
  base::TimeDelta Duration() const override;
  int Type() const override;
  const char* TypeName() const override;
  std::unique_ptr<gfx::AnimationCurve> Clone() const override;
  std::unique_ptr<ScrollOffsetAnimationCurve>
  CloneToScrollOffsetAnimationCurve() const;
  void Tick(base::TimeDelta t,
            int property_id,
            gfx::KeyframeModel* keyframe_model,
            gfx::TimingFunction::LimitDirection limit_direction =
                gfx::TimingFunction::LimitDirection::RIGHT) const override;
  static void SetAnimationDurationForTesting(base::TimeDelta duration);
  void set_target(Target* target) { target_ = target; }

 private:
  FRIEND_TEST_ALL_PREFIXES(ScrollOffsetAnimationCurveTest, CurveWithLargeDelay);
  FRIEND_TEST_ALL_PREFIXES(ScrollOffsetAnimationCurveTest,
                           UpdateTargetZeroLastSegmentDuration);
  friend class ScrollOffsetAnimationCurveFactory;
  enum class AnimationType { kLinear, kEaseInOut };

  // |duration_behavior| should be provided if (and only if) |animation_type| is
  // kEaseInOut.
  ScrollOffsetAnimationCurve(
      const gfx::PointF& target_value,
      AnimationType animation_type,
      ScrollType scroll_type,
      std::optional<DurationBehavior> duration_behavior = std::nullopt);
  ScrollOffsetAnimationCurve(
      const gfx::PointF& target_value,
      std::unique_ptr<gfx::TimingFunction> timing_function,
      AnimationType animation_type,
      ScrollType scroll_type,
      std::optional<DurationBehavior> duration_behavior);

  base::TimeDelta SegmentDuration(
      const gfx::Vector2dF& delta,
      base::TimeDelta delayed_by,
      std::optional<double> velocity = std::nullopt);

  // There is inherent delay in input processing; it may take many milliseconds
  // from the time of user input to when when we're actually able to handle it
  // here. This delay is represented by the |delayed_by| value. The way we have
  // decided to factor this in is by reducing the duration of the resulting
  // animation by this delayed amount. This also applies to
  // LinearSegmentDuration.
  base::TimeDelta EaseInOutSegmentDuration(const gfx::Vector2dF& delta,
                                           DurationBehavior duration_behavior,
                                           base::TimeDelta delayed_by);

  base::TimeDelta EaseInOutBoundedSegmentDuration(
      const gfx::Vector2dF& new_delta,
      base::TimeDelta t,
      base::TimeDelta delayed_by);

  // Returns the velocity at time t in units of pixels per second.
  double CalculateVelocity(base::TimeDelta t);

  std::unique_ptr<gfx::TimingFunction> GetEasingFunction(
      std::optional<double> slope);

  gfx::PointF initial_value_;
  gfx::PointF target_value_;
  base::TimeDelta total_animation_duration_;

  // Time from animation start to most recent UpdateTarget.
  base::TimeDelta last_retarget_;

  std::unique_ptr<gfx::TimingFunction> timing_function_;
  const AnimationType animation_type_;
  const ScrollType scroll_type_;

  // Only valid when |animation_type_| is EASE_IN_OUT.
  std::optional<DurationBehavior> duration_behavior_;

  bool has_set_initial_value_;

  static std::optional<double> animation_duration_for_testing_;

  raw_ptr<Target, DanglingUntriaged> target_ = nullptr;
};

}  // namespace cc

#endif  // CC_ANIMATION_SCROLL_OFFSET_ANIMATION_CURVE_H_