#include "cc/layers/append_quads_context.h"
#include <utility>
namespace cc {
AppendQuadsContext::AppendQuadsContext() = default;
AppendQuadsContext::AppendQuadsContext(
DrawMode draw_mode,
base::flat_set<blink::ViewTransitionToken> capture_view_transition_tokens,
bool for_view_transition_capture)
: draw_mode(draw_mode),
capture_view_transition_tokens(std::move(capture_view_transition_tokens)),
for_view_transition_capture(for_view_transition_capture) {}
AppendQuadsContext::~AppendQuadsContext() = default;
}