#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
namespace cc {
scoped_refptr<VideoLayer> VideoLayer::Create(
VideoFrameProvider* provider,
media::VideoTransformation transform) {
return base::WrapRefCounted(new VideoLayer(provider, transform));
}
VideoLayer::VideoLayer(VideoFrameProvider* provider,
media::VideoTransformation transform)
: provider_(provider), transform_(transform) {
DCHECK(provider_.Read(*this));
}
VideoLayer::~VideoLayer() = default;
std::unique_ptr<LayerImpl> VideoLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const {
return VideoLayerImpl::Create(tree_impl, id(), provider_.Read(*this),
transform_);
}
bool VideoLayer::RequiresSetNeedsDisplayOnHdrHeadroomChange() const {
return true;
}
bool VideoLayer::Update() {
bool updated = Layer::Update();
updated |= !update_rect().IsEmpty();
return updated;
}
void VideoLayer::StopUsingProvider() {
provider_.Write(*this) = nullptr;
}
}