#include "cc/test/fake_layer_context.h"
#include "base/time/time.h"
namespace cc {
void FakeLayerContext::SetVisible(bool visible) {}
base::TimeTicks FakeLayerContext::UpdateDisplayTreeFrom(
LayerTreeImpl& tree,
viz::ClientResourceProvider& resource_provider,
gpu::SharedImageInterface* shared_image_interface,
const gfx::Rect& viewport_damage_rect,
const viz::LocalSurfaceId& target_local_surface_id,
bool frame_has_damage) {
return base::TimeTicks::Now();
}
void FakeLayerContext::UpdateDisplayTile(
PictureLayerImpl& layer,
const Tile& tile,
viz::ClientResourceProvider& resource_provider,
gpu::SharedImageInterface* shared_image_interface,
bool update_damage) {}
}