#ifndef CC_TILES_RASTER_TILE_PRIORITY_QUEUE_REQUIRED_H_
#define CC_TILES_RASTER_TILE_PRIORITY_QUEUE_REQUIRED_H_
#include <memory>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "cc/layers/picture_layer_impl.h"
#include "cc/tiles/raster_tile_priority_queue.h"
#include "cc/tiles/tiling_set_raster_queue_required.h"
namespace cc {
class PrioritizedTile;
class RasterTilePriorityQueueRequired : public RasterTilePriorityQueue {
public:
RasterTilePriorityQueueRequired();
RasterTilePriorityQueueRequired(const RasterTilePriorityQueueRequired&) =
delete;
~RasterTilePriorityQueueRequired() override;
RasterTilePriorityQueueRequired& operator=(
const RasterTilePriorityQueueRequired&) = delete;
bool IsEmpty() const override;
const PrioritizedTile& Top() const override;
void Pop() override;
private:
friend class RasterTilePriorityQueue;
void Build(const std::vector<raw_ptr<PictureLayerImpl, VectorExperimental>>&
active_layers,
const std::vector<raw_ptr<PictureLayerImpl, VectorExperimental>>&
pending_layers,
Type type);
void BuildRequiredForDraw(
const std::vector<raw_ptr<PictureLayerImpl, VectorExperimental>>&
active_layers);
void BuildRequiredForActivation(
const std::vector<raw_ptr<PictureLayerImpl, VectorExperimental>>&
active_layers,
const std::vector<raw_ptr<PictureLayerImpl, VectorExperimental>>&
pending_layers);
std::vector<std::unique_ptr<TilingSetRasterQueueRequired>> tiling_set_queues_;
};
}
#endif