#include "chrome/browser/vr/vr_geometry_util.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/transform.h"
namespace vr {
gfx::Rect CalculatePixelSpaceRect(const gfx::Size& texture_size,
const gfx::RectF& texture_rect) {
const gfx::RectF rect =
ScaleRect(texture_rect, static_cast<float>(texture_size.width()),
static_cast<float>(texture_size.height()));
return gfx::Rect(rect.x(), rect.y(), rect.width(), rect.height());
}
}