#ifndef CHROMEOS_UI_FRAME_IMMERSIVE_IMMERSIVE_FOCUS_WATCHER_H_
#define CHROMEOS_UI_FRAME_IMMERSIVE_IMMERSIVE_FOCUS_WATCHER_H_
#include "base/memory/raw_ptr.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/transient_window_client_observer.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/wm/public/activation_change_observer.h"
namespace chromeos {
class ImmersiveFullscreenController;
class ImmersiveRevealedLock;
class ImmersiveFocusWatcher
: public views::FocusChangeListener,
public aura::client::TransientWindowClientObserver,
public ::wm::ActivationChangeObserver {
public:
explicit ImmersiveFocusWatcher(ImmersiveFullscreenController* controller);
ImmersiveFocusWatcher(const ImmersiveFocusWatcher&) = delete;
ImmersiveFocusWatcher& operator=(const ImmersiveFocusWatcher&) = delete;
~ImmersiveFocusWatcher() override;
void UpdateFocusRevealedLock();
void ReleaseLock();
private:
class BubbleObserver;
views::Widget* GetWidget();
aura::Window* GetWidgetWindow();
void RecreateBubbleObserver();
void OnDidChangeFocus(views::View* focused_before,
views::View* focused_now) override;
void OnTransientChildWindowAdded(aura::Window* window,
aura::Window* transient) override;
void OnTransientChildWindowRemoved(aura::Window* window,
aura::Window* transient) override;
void OnWindowActivated(
::wm::ActivationChangeObserver::ActivationReason reason,
aura::Window* gaining_active,
aura::Window* losing_active) override;
raw_ptr<ImmersiveFullscreenController> immersive_fullscreen_controller_;
std::unique_ptr<ImmersiveRevealedLock> lock_;
std::unique_ptr<BubbleObserver> bubble_observer_;
};
}
#endif