#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
namespace {
struct FibonacciState {
FibonacciState() = default;
int i{0}, j{1};
};
int ComputeNextFibonacciNumber(FibonacciState* state) {
int next = state->i + state->j;
state->i = state->j;
state->j = next;
return state->i;
}
base::RepeatingCallback<int()> MakeFibonacciClosure() {
auto state = std::make_unique<FibonacciState>();
return base::BindRepeating(&ComputeNextFibonacciNumber,
base::Owned(std::move(state)));
}
}
int main(int argc, char* argv[]) {
if (argc < 2) {
LOG(INFO) << argv[0] << ": missing operand";
return -1;
}
int n = 0;
if (!base::StringToInt(argv[1], &n) || n < 0) {
LOG(INFO) << argv[0] << ": invalid n '" << argv[1] << "'";
return -1;
}
base::RepeatingCallback<int()> fibonacci_closure1 = MakeFibonacciClosure();
base::RepeatingCallback<int()> fibonacci_closure2 = MakeFibonacciClosure();
for (int i = 0; i < n; ++i) {
int fibonacci_i = fibonacci_closure1.Run();
int fibonacci_i_backup = fibonacci_closure2.Run();
DCHECK_EQ(fibonacci_i, fibonacci_i_backup);
LOG(INFO) << "F_" << i << " = " << fibonacci_i;
}
return 0;
}