#ifndef COMPONENTS_VIZ_COMMON_QUADS_AGGREGATED_RENDER_PASS_DRAW_QUAD_H_
#define COMPONENTS_VIZ_COMMON_QUADS_AGGREGATED_RENDER_PASS_DRAW_QUAD_H_
#include <stddef.h>
#include "cc/paint/filter_operations.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/render_pass_draw_quad_internal.h"
#include "components/viz/common/viz_common_export.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
namespace viz {
class VIZ_COMMON_EXPORT AggregatedRenderPassDrawQuad
: public RenderPassDrawQuadInternal {
public:
static constexpr Material kMaterial = Material::kAggregatedRenderPass;
AggregatedRenderPassDrawQuad();
AggregatedRenderPassDrawQuad(const AggregatedRenderPassDrawQuad& other);
~AggregatedRenderPassDrawQuad() override;
bool Equals(const AggregatedRenderPassDrawQuad& other) const;
void SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality);
void SetAll(const AggregatedRenderPassDrawQuad& other);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality,
bool intersects_damage_under);
AggregatedRenderPassId render_pass_id;
static const AggregatedRenderPassDrawQuad* MaterialCast(const DrawQuad*);
private:
void ExtendValue(base::trace_event::TracedValue* value) const override;
};
}
#endif