#ifndef CONTENT_BROWSER_IDLE_IDLE_MANAGER_IMPL_H_
#define CONTENT_BROWSER_IDLE_IDLE_MANAGER_IMPL_H_
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_observation.h"
#include "base/sequence_checker.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver_set.h"
#include "mojo/public/cpp/bindings/remote_set.h"
#include "third_party/blink/public/mojom/idle/idle_manager.mojom.h"
#include "ui/base/idle/idle_polling_service.h"
#include "url/origin.h"
namespace content {
class RenderFrameHost;
class CONTENT_EXPORT IdleManagerImpl : public blink::mojom::IdleManager,
public ui::IdlePollingService::Observer {
public:
explicit IdleManagerImpl(RenderFrameHost* render_frame_host);
~IdleManagerImpl() override;
IdleManagerImpl(const IdleManagerImpl&) = delete;
IdleManagerImpl& operator=(const IdleManagerImpl&) = delete;
void CreateService(mojo::PendingReceiver<blink::mojom::IdleManager> receiver);
void AddMonitor(mojo::PendingRemote<blink::mojom::IdleMonitor> monitor_remote,
AddMonitorCallback callback) final;
void SetIdleOverride(bool is_user_active, bool is_screen_unlocked);
void ClearIdleOverride();
private:
bool HasPermission();
void OnMonitorDisconnected(mojo::RemoteSetElementId id);
void OnIdleStateChange(const ui::IdlePollingService::State& state) override;
blink::mojom::IdleStatePtr CreateIdleState(
const ui::IdlePollingService::State& state);
blink::mojom::IdleStatePtr CheckIdleState();
base::ScopedObservation<ui::IdlePollingService,
ui::IdlePollingService::Observer>
observer_{this};
bool state_override_ = false;
const raw_ptr<RenderFrameHost> render_frame_host_;
mojo::ReceiverSet<blink::mojom::IdleManager> receivers_;
blink::mojom::IdleStatePtr last_state_;
mojo::RemoteSet<blink::mojom::IdleMonitor> monitors_;
SEQUENCE_CHECKER(sequence_checker_);
base::WeakPtrFactory<IdleManagerImpl> weak_factory_{this};
};
}
#endif