#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#include "base/memory/raw_ptr.h"
#include "base/threading/thread.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "content/common/in_process_child_thread_params.h"
#include "gpu/config/gpu_preferences.h"
#if BUILDFLAG(IS_ARKWEB)
#include "arkweb/chromium_ext/gpu/ipc/service/gpu_hang_adapter.h"
#endif
namespace content {
class ChildProcess;
class InProcessGpuThread : public base::Thread {
public:
explicit InProcessGpuThread(const InProcessChildThreadParams& params,
const gpu::GpuPreferences& gpu_preferences);
InProcessGpuThread(const InProcessGpuThread&) = delete;
InProcessGpuThread& operator=(const InProcessGpuThread&) = delete;
~InProcessGpuThread() override;
protected:
void Init() override;
void CleanUp() override;
private:
#if BUILDFLAG(IS_IOS) && !BUILDFLAG(IS_IOS_TVOS)
class BELayerHierarchyTransportImpl;
#endif
InProcessChildThreadParams params_;
std::unique_ptr<ChildProcess> gpu_process_;
gpu::GpuPreferences gpu_preferences_;
#if BUILDFLAG(IS_ARKWEB)
std::unique_ptr<gpu::GpuHangAdapter> gpu_hang_;
#endif
#if BUILDFLAG(IS_IOS) && !BUILDFLAG(IS_IOS_TVOS)
std::unique_ptr<BELayerHierarchyTransportImpl> be_layer_transport_;
#endif
};
CONTENT_EXPORT base::Thread* CreateInProcessGpuThread(
const InProcessChildThreadParams& params,
const gpu::GpuPreferences& gpu_preferences);
}
#endif