#ifndef CONTENT_RENDERER_BACKGROUND_RESOURCE_FETCH_ASSETS_H_
#define CONTENT_RENDERER_BACKGROUND_RESOURCE_FETCH_ASSETS_H_
#include <memory>
#include "third_party/blink/public/platform/web_background_resource_fetch_assets.h"
namespace network {
class PendingSharedURLLoaderFactory;
}
namespace content {
class BackgroundResourceFetchAssets
: public blink::WebBackgroundResourceFetchAssets {
public:
BackgroundResourceFetchAssets(
std::unique_ptr<network::PendingSharedURLLoaderFactory>
pending_loader_factory,
std::unique_ptr<blink::URLLoaderThrottleProvider> throttle_provider,
scoped_refptr<base::SequencedTaskRunner> background_task_runner,
const blink::LocalFrameToken& local_frame_token);
BackgroundResourceFetchAssets(const BackgroundResourceFetchAssets&) = delete;
BackgroundResourceFetchAssets& operator=(
const BackgroundResourceFetchAssets&) = delete;
const scoped_refptr<base::SequencedTaskRunner>& GetTaskRunner() override;
scoped_refptr<network::SharedURLLoaderFactory> GetLoaderFactory() override;
blink::URLLoaderThrottleProvider* GetThrottleProvider() override;
const blink::LocalFrameToken& GetLocalFrameToken() override;
private:
~BackgroundResourceFetchAssets() override;
std::unique_ptr<network::PendingSharedURLLoaderFactory>
pending_loader_factory_;
scoped_refptr<network::SharedURLLoaderFactory> loader_factory_;
std::unique_ptr<blink::URLLoaderThrottleProvider> throttle_provider_;
scoped_refptr<base::SequencedTaskRunner> background_task_runner_;
const blink::LocalFrameToken local_frame_token_;
};
}
#endif