#ifndef CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_
#define CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_
#include <memory>
#include "base/threading/thread.h"
#include "content/common/content_export.h"
#include "content/common/in_process_child_thread_params.h"
namespace content {
class RenderProcess;
class InProcessRendererThread : public base::Thread {
public:
InProcessRendererThread(const InProcessChildThreadParams& params,
int32_t renderer_client_id);
InProcessRendererThread(const InProcessRendererThread&) = delete;
InProcessRendererThread& operator=(const InProcessRendererThread&) = delete;
~InProcessRendererThread() override;
protected:
void Init() override;
void CleanUp() override;
private:
const InProcessChildThreadParams params_;
const int32_t renderer_client_id_;
std::unique_ptr<RenderProcess> render_process_;
};
CONTENT_EXPORT base::Thread* CreateInProcessRendererThread(
const InProcessChildThreadParams& params,
int32_t renderer_client_id);
}
#endif