#ifndef CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_
#define CONTENT_SHELL_BROWSER_SHELL_JAVASCRIPT_DIALOG_MANAGER_H_
#include <memory>
#include "base/functional/callback.h"
#include "build/build_config.h"
#include "content/public/browser/javascript_dialog_manager.h"
namespace content {
class ShellJavaScriptDialog;
class ShellJavaScriptDialogManager : public JavaScriptDialogManager {
public:
ShellJavaScriptDialogManager();
ShellJavaScriptDialogManager(const ShellJavaScriptDialogManager&) = delete;
ShellJavaScriptDialogManager& operator=(const ShellJavaScriptDialogManager&) =
delete;
~ShellJavaScriptDialogManager() override;
void RunJavaScriptDialog(WebContents* web_contents,
RenderFrameHost* render_frame_host,
JavaScriptDialogType dialog_type,
const std::u16string& message_text,
const std::u16string& default_prompt_text,
DialogClosedCallback callback,
bool* did_suppress_message) override;
void RunBeforeUnloadDialog(WebContents* web_contents,
RenderFrameHost* render_frame_host,
bool is_reload,
DialogClosedCallback callback) override;
void CancelDialogs(WebContents* web_contents,
bool reset_state) override;
void DialogClosed(ShellJavaScriptDialog* dialog);
void set_dialog_request_callback(base::OnceClosure callback) {
dialog_request_callback_ = std::move(callback);
}
void set_should_proceed_on_beforeunload(bool proceed, bool success) {
should_proceed_on_beforeunload_ = proceed;
beforeunload_success_ = success;
}
[[nodiscard]] bool RunBeforeUnloadCallback(bool success,
const std::u16string& title);
private:
#if BUILDFLAG(IS_MAC) || BUILDFLAG(IS_WIN)
std::unique_ptr<ShellJavaScriptDialog> dialog_;
#else
#endif
base::OnceClosure dialog_request_callback_;
bool should_proceed_on_beforeunload_;
bool beforeunload_success_;
DialogClosedCallback before_unload_callback_;
};
}
#endif