#ifndef CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_
#define CONTENT_WEB_TEST_RENDERER_GAMEPAD_CONTROLLER_H_
#include <bitset>
#include <memory>
#include <set>
#include "base/containers/unique_ptr_adapters.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "device/gamepad/public/mojom/gamepad_hardware_buffer.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "mojo/public/cpp/system/buffer.h"
namespace content {
class RenderFrame;
class GamepadController final {
public:
GamepadController();
GamepadController(const GamepadController&) = delete;
GamepadController& operator=(const GamepadController&) = delete;
~GamepadController();
void Reset();
void Install(RenderFrame* frame);
private:
class MonitorImpl : public device::mojom::GamepadMonitor {
public:
MonitorImpl(GamepadController* controller,
mojo::PendingReceiver<device::mojom::GamepadMonitor> receiver);
~MonitorImpl() override;
bool HasPendingConnect(int index);
void Reset();
void DispatchConnected(int index, const device::Gamepad& pad);
void DispatchDisconnected(int index, const device::Gamepad& pad);
void DispatchRawInputChanged(int index, const device::Gamepad& pad);
void GamepadStartPolling(GamepadStartPollingCallback callback) override;
void GamepadStopPolling(GamepadStopPollingCallback callback) override;
void SetObserver(
mojo::PendingRemote<device::mojom::GamepadObserver> observer) override;
private:
raw_ptr<GamepadController> controller_;
mojo::Receiver<device::mojom::GamepadMonitor> receiver_{this};
mojo::Remote<device::mojom::GamepadObserver> observer_remote_;
std::bitset<device::Gamepads::kItemsLengthCap> missed_dispatches_;
};
friend class GamepadControllerBindings;
void Connect(int index);
void DispatchConnected(int index);
void Disconnect(int index);
void DispatchRawInputChanged(int index);
void SetId(int index, const std::u16string& src);
void SetButtonCount(int index, int buttons);
void SetButtonData(int index, int button, double data);
void SetAxisCount(int index, int axes);
void SetAxisData(int index, int axis, double data);
void SetDualRumbleVibrationActuator(int index, bool enabled);
void SetTriggerRumbleVibrationActuator(int index, bool enabled);
void SetTouchCount(int index, int touches);
void SetTouchData(int index,
int touch,
unsigned int touch_id,
float position_x,
float position_y);
void OnInterfaceRequest(mojo::ScopedMessagePipeHandle handle);
base::ReadOnlySharedMemoryRegion GetSharedMemoryRegion() const;
void OnConnectionError(MonitorImpl* monitor);
void NotifyForMissedDispatches(MonitorImpl* monitor);
std::set<std::unique_ptr<MonitorImpl>, base::UniquePtrComparator> monitors_;
base::ReadOnlySharedMemoryRegion shared_memory_region_;
base::WritableSharedMemoryMapping shared_memory_mapping_;
raw_ptr<device::GamepadHardwareBuffer> gamepads_ = nullptr;
base::WeakPtrFactory<GamepadController> weak_factory_{this};
};
}
#endif