#ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
#define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
#include "base/compiler_specific.h"
#include "base/task/sequenced_task_runner.h"
#include "build/build_config.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "device/gamepad/gamepad_data_fetcher_manager.h"
#include "device/gamepad/public/cpp/gamepad_features.h"
#include "device/gamepad/simulated_gamepad_data_fetcher.h"
#if BUILDFLAG(IS_ANDROID)
#include "device/gamepad/gamepad_platform_data_fetcher_android.h"
#elif BUILDFLAG(IS_WIN)
#include "device/gamepad/nintendo_data_fetcher.h"
#include "device/gamepad/raw_input_data_fetcher_win.h"
#include "device/gamepad/wgi_data_fetcher_win.h"
#include "device/gamepad/xinput_data_fetcher_win.h"
#elif BUILDFLAG(IS_APPLE)
#include "device/gamepad/game_controller_data_fetcher_mac.h"
#if BUILDFLAG(IS_MAC)
#include "device/gamepad/gamepad_platform_data_fetcher_mac.h"
#include "device/gamepad/nintendo_data_fetcher.h"
#include "device/gamepad/xbox_data_fetcher_mac.h"
#endif
#elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV)
#include "device/gamepad/gamepad_platform_data_fetcher_linux.h"
#include "device/gamepad/nintendo_data_fetcher.h"
#endif
namespace device {
void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) {
#if BUILDFLAG(IS_ANDROID)
manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory());
#elif BUILDFLAG(IS_WIN)
if (base::FeatureList::IsEnabled(
features::kEnableWindowsGamingInputDataFetcher)) {
manager->AddFactory(new WgiDataFetcherWin::Factory());
} else {
manager->AddFactory(new XInputDataFetcherWin::Factory());
}
manager->AddFactory(new NintendoDataFetcher::Factory());
manager->AddFactory(new RawInputDataFetcher::Factory());
#elif BUILDFLAG(IS_APPLE)
manager->AddFactory(new GameControllerDataFetcherMac::Factory());
#if BUILDFLAG(IS_MAC)
manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory());
manager->AddFactory(new NintendoDataFetcher::Factory());
manager->AddFactory(new XboxDataFetcher::Factory());
#endif
#elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV)
manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory(
base::SequencedTaskRunner::GetCurrentDefault()));
manager->AddFactory(new NintendoDataFetcher::Factory());
#endif
if (base::FeatureList::IsEnabled(
features::kEnableSimulatedGamepadDataFetcher)) {
manager->AddFactory(new SimulatedGamepadDataFetcher::Factory());
}
}
}
#endif