#ifndef DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
#define DEVICE_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
#include <string_view>
#include "device/gamepad/public/cpp/gamepad.h"
namespace device {
enum GamepadBusType {
GAMEPAD_BUS_UNKNOWN,
GAMEPAD_BUS_USB,
GAMEPAD_BUS_BLUETOOTH
};
typedef void (*GamepadStandardMappingFunction)(const Gamepad& original,
Gamepad* mapped);
GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
std::string_view product_name,
const uint16_t vendor_id,
const uint16_t product_id,
const uint16_t hid_specification_version,
const uint16_t version_number,
GamepadBusType bus_type);
enum CanonicalButtonIndex {
BUTTON_INDEX_PRIMARY,
BUTTON_INDEX_SECONDARY,
BUTTON_INDEX_TERTIARY,
BUTTON_INDEX_QUATERNARY,
BUTTON_INDEX_LEFT_SHOULDER,
BUTTON_INDEX_RIGHT_SHOULDER,
BUTTON_INDEX_LEFT_TRIGGER,
BUTTON_INDEX_RIGHT_TRIGGER,
BUTTON_INDEX_BACK_SELECT,
BUTTON_INDEX_START,
BUTTON_INDEX_LEFT_THUMBSTICK,
BUTTON_INDEX_RIGHT_THUMBSTICK,
BUTTON_INDEX_DPAD_UP,
BUTTON_INDEX_DPAD_DOWN,
BUTTON_INDEX_DPAD_LEFT,
BUTTON_INDEX_DPAD_RIGHT,
BUTTON_INDEX_META,
BUTTON_INDEX_COUNT
};
enum XboxSeriesXButtons {
XBOX_SERIES_X_BUTTON_SHARE = CanonicalButtonIndex::BUTTON_INDEX_COUNT,
XBOX_SERIES_X_BUTTON_COUNT
};
enum CanonicalAxisIndex {
AXIS_INDEX_LEFT_STICK_X,
AXIS_INDEX_LEFT_STICK_Y,
AXIS_INDEX_RIGHT_STICK_X,
AXIS_INDEX_RIGHT_STICK_Y,
AXIS_INDEX_COUNT
};
enum SwitchProButtons {
SWITCH_PRO_BUTTON_CAPTURE = BUTTON_INDEX_COUNT,
SWITCH_PRO_BUTTON_COUNT
};
GamepadButton AxisToButton(float input);
GamepadButton AxisNegativeAsButton(float input);
GamepadButton AxisPositiveAsButton(float input);
GamepadButton ButtonFromButtonAndAxis(GamepadButton button, float axis);
GamepadButton NullButton();
void DpadFromAxis(Gamepad* mapped, float dir);
float RenormalizeAndClampAxis(float value, float min, float max);
void MapperSwitchPro(const Gamepad& input, Gamepad* mapped);
void MapperSwitchJoyCon(const Gamepad& input, Gamepad* mapped);
void MapperSwitchComposite(const Gamepad& input, Gamepad* mapped);
}
#endif