#include "extensions/common/features/feature_developer_mode_only.h"
#include <map>
#include "base/no_destructor.h"
#include "base/synchronization/lock.h"
namespace {
using CurrentDeveloperModeMap = std::map<int, bool>;
base::Lock& GetDeveloperModeMapLock() {
static base::NoDestructor<base::Lock> g_lock;
return *g_lock;
}
CurrentDeveloperModeMap& GetDeveloperModeMap() {
GetDeveloperModeMapLock().AssertAcquired();
static base::NoDestructor<CurrentDeveloperModeMap> map;
return *map;
}
}
namespace extensions {
bool GetCurrentDeveloperMode(int context_id) {
base::AutoLock lock(GetDeveloperModeMapLock());
CurrentDeveloperModeMap& map = GetDeveloperModeMap();
auto iter = map.find(context_id);
return iter != map.end() && iter->second;
}
void SetCurrentDeveloperMode(int context_id, bool current_developer_mode) {
base::AutoLock lock(GetDeveloperModeMapLock());
GetDeveloperModeMap()[context_id] = current_developer_mode;
}
}