#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "base/notreached.h"
namespace gpu {
bool IsWebGLContextType(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
return true;
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return false;
}
NOTREACHED();
}
bool IsWebGL1OrES2ContextType(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
return true;
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return false;
}
NOTREACHED();
}
bool IsWebGL2OrES3ContextType(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return false;
}
NOTREACHED();
}
bool IsWebGL2OrES3OrHigherContextType(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
return false;
}
NOTREACHED();
}
bool IsES31ForTestingContextType(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return true;
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
return false;
}
NOTREACHED();
}
const char* ContextTypeToLabel(ContextType context_type) {
switch (context_type) {
case CONTEXT_TYPE_OPENGLES2:
return "OPENGLES2";
case CONTEXT_TYPE_OPENGLES3:
return "OPENGLES3";
case CONTEXT_TYPE_WEBGL1:
return "WEBGL1";
case CONTEXT_TYPE_WEBGL2:
return "WEBGL2";
case CONTEXT_TYPE_OPENGLES31_FOR_TESTING:
return "GLES31_FOR_TESTING";
}
NOTREACHED();
}
}