#ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
#include <stdint.h>
#include <vector>
#include "build/build_config.h"
#include "gpu/config/gpu_config_export.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
typedef int GLint;
namespace gpu {
class GPU_CONFIG_EXPORT GpuDriverBugWorkarounds {
public:
GpuDriverBugWorkarounds();
explicit GpuDriverBugWorkarounds(const std::vector<int32_t>&);
GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other);
~GpuDriverBugWorkarounds();
void Append(const GpuDriverBugWorkarounds& extra);
std::vector<int32_t> ToIntSet() const;
#define GPU_OP(type, name) bool name = false;
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
GLint webgl_or_caps_max_texture_size = 0;
GLint max_3d_array_texture_size = 0;
};
}
#endif