#ifndef GPU_CONFIG_GPU_UTIL_H_
#define GPU_CONFIG_GPU_UTIL_H_
#include "build/build_config.h"
#include "gpu/config/gpu_config_export.h"
#include "gpu/config/gpu_feature_info.h"
#include "ui/gl/gl_display.h"
namespace base {
class CommandLine;
}
namespace gpu {
struct DevicePerfInfo;
struct GPUInfo;
struct GpuPreferences;
enum class IntelGpuSeriesType;
enum class IntelGpuGeneration;
GPU_CONFIG_EXPORT GpuFeatureInfo ComputeGpuFeatureInfoWithNoGpu();
GPU_CONFIG_EXPORT GpuFeatureInfo ComputeGpuFeatureInfoForSoftwareGL();
GPU_CONFIG_EXPORT GpuFeatureInfo
ComputeGpuFeatureInfo(const GPUInfo& gpu_info,
const GpuPreferences& gpu_preferences,
base::CommandLine* command_line,
bool* needs_more_info);
GPU_CONFIG_EXPORT void SetKeysForCrashLogging(const GPUInfo& gpu_info);
#if BUILDFLAG(IS_ANDROID)
GPU_CONFIG_EXPORT void CacheGPUInfo(const GPUInfo& gpu_info);
GPU_CONFIG_EXPORT bool PopGPUInfoCache(GPUInfo* gpu_info);
GPU_CONFIG_EXPORT void CacheGpuFeatureInfo(
const GpuFeatureInfo& gpu_feature_info);
GPU_CONFIG_EXPORT bool PopGpuFeatureInfoCache(GpuFeatureInfo* gpu_feature_info);
GPU_CONFIG_EXPORT gl::GLDisplay* InitializeGLThreadSafe(
base::CommandLine* command_line,
const GpuPreferences& gpu_preferences,
GPUInfo* out_gpu_info,
GpuFeatureInfo* out_gpu_feature_info);
#endif
GPU_CONFIG_EXPORT bool EnableSwiftShaderIfNeeded(
base::CommandLine* command_line,
const GpuFeatureInfo& gpu_feature_info,
bool disable_software_rasterizer,
bool blocklist_needs_more_info);
GPU_CONFIG_EXPORT IntelGpuSeriesType GetIntelGpuSeriesType(uint32_t vendor_id,
uint32_t device_id);
GPU_CONFIG_EXPORT IntelGpuGeneration GetIntelGpuGeneration(uint32_t vendor_id,
uint32_t device_id);
GPU_CONFIG_EXPORT IntelGpuGeneration
GetIntelGpuGeneration(const GPUInfo& gpu_info);
GPU_CONFIG_EXPORT void CollectDevicePerfInfo(DevicePerfInfo* device_perf_info,
bool in_browser_process);
GPU_CONFIG_EXPORT void RecordDevicePerfInfoHistograms();
GPU_CONFIG_EXPORT void RecordDiscreteGpuHistograms(const GPUInfo& gpu_info);
#if BUILDFLAG(IS_WIN)
GPU_CONFIG_EXPORT std::string DirectMLFeatureLevelToString(
uint32_t directml_feature_level);
GPU_CONFIG_EXPORT std::string D3DFeatureLevelToString(
uint32_t d3d_feature_level);
GPU_CONFIG_EXPORT std::string D3DFeatureLevelToNumberString(
uint32_t d3d_feature_level);
GPU_CONFIG_EXPORT std::string VulkanVersionToString(uint32_t vulkan_version);
#endif
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC)
GPU_CONFIG_EXPORT void TrySetNonSoftwareDevicePreferenceForTesting(
gl::GpuPreference gpu_preference);
#endif
}
#endif