#ifndef GPU_IPC_COMMON_DXGI_HELPERS_H_
#define GPU_IPC_COMMON_DXGI_HELPERS_H_
#include <d3d11_1.h>
#include <dxgi.h>
#include <wrl/client.h>
#include "base/containers/span.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "gpu/ipc/common/gpu_ipc_common_export.h"
namespace gpu {
class GPU_IPC_COMMON_EXPORT D3D11ScopedTextureUnmap {
public:
D3D11ScopedTextureUnmap(Microsoft::WRL::ComPtr<ID3D11DeviceContext> context,
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture);
D3D11ScopedTextureUnmap(const D3D11ScopedTextureUnmap&) = delete;
D3D11ScopedTextureUnmap& operator=(const D3D11ScopedTextureUnmap&) = delete;
~D3D11ScopedTextureUnmap();
private:
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture_;
};
class GPU_IPC_COMMON_EXPORT DXGIScopedReleaseKeyedMutex {
public:
DXGIScopedReleaseKeyedMutex(
Microsoft::WRL::ComPtr<IDXGIKeyedMutex> keyed_mutex,
UINT64 key);
DXGIScopedReleaseKeyedMutex(const DXGIScopedReleaseKeyedMutex&) = delete;
DXGIScopedReleaseKeyedMutex& operator=(const DXGIScopedReleaseKeyedMutex&) =
delete;
~DXGIScopedReleaseKeyedMutex();
private:
Microsoft::WRL::ComPtr<IDXGIKeyedMutex> keyed_mutex_;
UINT64 key_ = 0;
};
GPU_IPC_COMMON_EXPORT bool CopyDXGIBufferToShMem(
HANDLE dxgi_handle,
base::span<uint8_t> shared_memory,
ID3D11Device* d3d11_device,
Microsoft::WRL::ComPtr<ID3D11Texture2D>* staging_texture);
GPU_IPC_COMMON_EXPORT bool CopyD3D11TexToMem(
ID3D11Texture2D* input_texture,
base::span<uint8_t> dst_buffer,
ID3D11Device* d3d11_device,
Microsoft::WRL::ComPtr<ID3D11Texture2D>* staging_texture);
GPU_IPC_COMMON_EXPORT bool CopyShMemToDXGIBuffer(
base::span<uint8_t> shared_memory,
HANDLE dxgi_handle,
ID3D11Device* d3d11_device);
GPU_IPC_COMMON_EXPORT bool CopyMemToD3D11Tex(uint8_t* src_buffer,
size_t buffer_size,
ID3D11Texture2D* output_texture,
ID3D11Device* d3d11_device);
}
#endif